txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

moving_icon_start
	cameraOffset x -0.01 y 0.0 z 0.05
moving_icon_end

tiptoe_speed=0.2050 	// Tiptoe speed in game units (Maya units/10)

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "CanUseVineCutLEGO"
Ability "Wall_Jump"
Ability "Double_Jump"
Ability "Twirl"
Ability "Dash_Attack"
Ability "Dodge"
Ability "LungeBackFlip"
Ability "TechnoAccessAbility"
Ability "WhiteTigerSpinAttackAbility"
Ability "Atlas_Dig"
Ability "MiniFigClimbing"
ability "Type_Agility"
ability "Type_Claws"
ability "WhiteTiger_TargetedLunge"
ability "AttackStreaks_WhiteTiger"
Ability "AudioReactionDataGenMale1VOX"
Ability "AddMaskWhenUnderWater"
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.0, OffsetZ = 0.0, CharHeight = 0.43, ZoomMultiplier = 1.1 )

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "WhiteTiger_Claws_Left" always_got held
default_item "WhiteTiger_Claws_Right" always_got held


//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_WhiteTiger"

///	Per-Char Streaks  ///

	StreakInitializationData
		Life 0.5
		WidthScale 1.2
		MaterialScene  "VFX_Gen"
		MaterialSpecial "Streak_Default"
	EndStreakData